﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Engine.SceneControl;
using Engine.Behavior;
using Engine.IA.Sensor;

namespace Engine.IA.Steering
{
    public struct SteeringInfoOutput
    {        
        public Vector3 Direction;
    }

    public struct SteeringInfoInput
    {        
        public IMap map;
        public IObject Owner;
        public IObject Target;
        public List<IObject> Others;
        public IDictionary<String, ActuatorSensorInformation> ActuatorsSensorInformations ;

    }
}
